Sunday, January 18, 2009

The rulers, guilds, and clergy of Sekiya

The Rulers:

Human Queen Leria

Daughter of the Windsinger Queen Cadesa, Leria came to power after the Fifth Gemsinger drove away her iron fisted rival Thali. Fortunately, she is far nicer--her first act as queen was to try those that had committed atrocities under Thali, to assure the people that uneccessarily high taxes, frivolous laws, and putting innocent people to death on trumped up charges would not be tolerated under her rule. Although she doesn't have any magia herself, her firm yet kind rule has earned her the nickname of the Lightbringer Queen.

High Elf King Fion

Despite his intimidating figure, Fion does have a gentle side--he was the driving force behind the current alliance with the humans. With his dominant magia being Earth, he can listen to the forest for the latest goings-on in Sekiya. Although some elves would call him a go-getter, he always makes sure not to charge into battle without a plan. His cunning and skill in both war and in peace make him well respected.

Dwarven Overseer Solir

A champion of order, he was quick to rid the dwarven lawbooks of the excesses of his predecessor and establish a return to more streamlined rules when it came to what could be mined when, acceptable trades, suitable prices for gems and armor, among other things. He is also a master of the tall tale, which once helped two Gemsingers and many other heroes escape from their enemies. Acts like this earned him the nickname of "the storysinger". He gets frustrated when he has to meet with Fion--but the Elf King is quick to remind him of the flaws of his simplistic plans--and of what could go wrong if he had magia.

Father Hian

When Hian first became the Father of the Avris, the community was still reeling from the mysterious death of his predecessor, Shia. Fearful that he too could be claimed by something sinister, he imposed some very strict security measures--an avri was forbidden to fly outside the borders of the homeland without a very specific reason, to name the most hated of these. But when the Dragoon Order found that Shia's death was caused not by an avri, but a demon--he rescinded most of these orders and learned to face his fear with the dragoons alongside him. When word arrived that Hian and the dragoons had defeated Shia's killer, the avris forgave him for his initial brash reaction. He has since learned not to jump to conclusions, awakening his innate Wind magia.

Fairy Queen Kamino

Shy yet friendly, Kamino's calm demeanor has made her loved and respected among the fairies. While she lacks the skill and strength of her predecessor, she makes up for it with her intelligence and wisdom. In an attempt to better defend the fairy realms from attack, she formed the Wingblades, an order of fairy warriors sworn to protect the realm--or the Other they have bonded with, in the case of a few Wingblades that protect those of other races. While this plan was initially met with skepticism and fear--particularly among the old fairies that had grown up under the peace loving Mori, the Wingblades proved valuable in drving away a bat invasion not long after their formation. Like most fairies, she is one of the rare few that can wield more than three elements--her innate magia is Water, with influences from Holy, Time, Spirit, and Lightning.

The Guilds:


The Dragon Order

Formed 500 years ago when the first dragoon was said to have trained an apprentice, the guild is Sekiya's main air force. When they are not providing aerial aid to a force that needs it, they are patrolling the skies or adventuring themselves. While they are not usually paid for their services, most that ask for their help bring a gift anyway as thanks. Apprentices learn how to care for, ride on, and fight while riding on a dragon, with the final test being the successful rearing and bonding with a dragon hatchling.

The Mage's Lodge

This guild is devoted to training those that have at least one of the twelve magias--or teaching other ways to cast it, as through a blade. Apprentices must first learn just which magia they hold (be it one element, three, and in rare cases, even more), then learn a number of different spells associated with what element (or sometimes elements) Once sure they can comforably wield their innate magia, the apprentice has the option of refining their skils even more, going on a quest determined by the high mage, or training to be a part of the guild.

The Gem Clans

In the avri lands; every avri is a part of a clan, with one clan for every elemental. Each clan teaches a different style of fighting to all that wish to learn, regardless of race. For instance, warriors that wish to fight with a blade train under the Ruby Clan, those that want to fight with a bow train under the Peridot Clan, and so on.

The Wingblades

This guild of warrior fairies is mainly tasked with defending the fairy realms and keeping the peace. Initially feared, they now command a reverence after fending off several waves of bats. Occasionally, a Wingblade may be rescued by another race--and the Wingblade in return chooses to protect their rescuer--their Other--in return. If a Wingblade's Other has magia, both sides can tell where the other is, even if they are seperated by thousands of miles.

Clergy:


Holders of the Stones

These are the guardians of each of the sites where Twelve Stones are said to have landed many years ago--if one disappears, the Stone that Holder guards is in danger, but if all twelve disappear--that is one sign the Gemsinger is needed.

Goddess' Enclave

These monks and nuns mainly choose the Holders of the Stones when a holder either dies, gets a disability, or otherwise cannot serve, but they will also travel around the world, giving teaching and healing to those in rural areas

Gem Seers

In larger villages, cities and towns, there is usually one Seer, which serves as a healer, an oracle and a teacher. They usually have innate Holy magia, but Seers with other magia are not unheard of.

No comments:

Post a Comment

Adventurers